Abbreviations are capitalized:Įxamples (using time zones commonly referred to in the U.S.): Both CMOS and AP agree that the proper term is daylight saving time.)Īccording to CMOS, time-zone descriptions are spelled out and lowercased except for proper nouns. (For more information about the world’s time zones, as well as the difference between standard time and daylight saving time, click here.
The International Date Line also creates three more zones. Some of these zones have only 30- and 45-minute offsets, increasing the world’s total number of zones. Politically, however, time zones are further influenced by how internal and international borders are drawn. In scientific theory, Earth has 24 time zones, each a one-hour zone 15 degrees wide to indicate a one-hour difference in mean solar time. tonight. It also cites o’clock constructions as acceptable but prefers that time be written with numerals and a.m. Like CMOS, AP directs to avoid such redundancies as 10 a.m.
The observatory program begins tonight at midnight. For certain references to midnight, a double date might be included for clarity: Richard was born at midnight, November 13–14.ĪP uses only figures for times and does not include them with noon and midnight. It also omits zeros for even hours and sets day divisions in lowercase letters. ( meridies, or mid-day), writing or saying 12:00 p.m. (after noon) would be unclear as well as illogical. should not be used with morning, noon, afternoon, evening, night, or midnight, nor should they be used with o’clock.Ĭorrect: 5:45 p.m., 5:45 P.M., or 5:45 in the afternoonįor midnight and noon, CMOS advises not to use numbers except informally in an expression such as twelve o’clock at night. Because noon is technically 12:00 m. These abbreviations also may be set in small caps with numerals. Our flight leaves at 8:25 tomorrow evening.įor abbreviated day divisions, CMOS recommends a.m. The class is scheduled to begin at 7:00 this morning. When referencing exact times, we would use numerals, including zeros for even hours. The men’s open-gym basketball games usually end around a quarter of nine. With the rain delay, the game probably won’t be over until at least ten o’clock. The number is always spelled out with o’clock.
We’ll expand on those here by delving deeper into the most recent editions of two of our primary style references, The Chicago Manual of Style, which commonly applies to formal publications (e.g., fiction and nonfiction books, textbooks, academic reports) and The Associated Press Stylebook, which often helps in advising journalistic and daily writing (e.g., newspapers, magazines, business marketing, and correspondence).Īccording to CMOS, if we’re referring to times of day in even, half, and quarter hours, we would usually spell them out in writing. We offered some guidelines in our updated April 2017 article Writing Dates and Times. How then do we treat it in precise and careful writing? My goal would be to have 4 - 6 players present at each Chapter event, and 1 - 4 at scenes.We’re all aware of how vital marked and measured time is to guiding and structuring our days. At the moment we have 1 Primary GM (myself) 2 Alternate GMs / players, and 6 other players. If one is injured and needs to heal you can leave them at camp, and if one dies then you play as the other until such time that it would make sense to introduce a new character. You will choose who of your two is your active character for the night and describe what the other is doing before the game begins. As such I am having everyone who plays create two characters. Injuries will need time to heal, and death is a very real possibility for the player characters. These can be when ever one of the alternate GMs or myself want to run a shorter plot point, or something on non standard game nights. Scenes: Sometimes smaller stories will be told in the format of scenes. Once we figure out which day works best for the group as a whole, that will become the primary Chapter night. The game will be played in multiple sessions.Ĭhapters are main story plots that will take place on the weekends. I am personally 39, and about 3/4ths the gamers are in their 30s. The game is aimed at a mature audience, and as such players will need to be 18+ to participate. It makes it very easy for anyone to get into. The WoD dice and general mechanics are easy to learn and easy to use, and use only d10s as their dice. For example we're playing human mortal characters not supernatural beasts or vampires. I have been creating a Last of Us themed zombie survival game using the World of Darkness system with a few in house custom rules, and exceptions.